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The Art of the Belly., и . HCI (2), стр. 705-710. Elsevier, (1993)0-444-89540-X.The Complexity of Graph Ramsey Games.. Computers and Games, том 2063 из Lecture Notes in Computer Science, стр. 186-203. Springer, (2000)On the lengths of symmetry breaking-preserving games on graphs., , и . Theor. Comput. Sci., 313 (3): 427-446 (2004)The learning value of game design activities: association between computational thinking and cognitive skills., , , , и . WiPSCE, стр. 19:1-19:4. ACM, (2020)User Interface Design for a Mobile Multimedia Application: An Iterative Approach., , , , , , , и . ACHI, стр. 189-194. IEEE Computer Society, (2008)Measuring Usability of the Mobile Learning App for the Children., , , , и . HCI (25), том 10295 из Lecture Notes in Computer Science, стр. 353-363. Springer, (2017)Pocket code: a mobile visual programming framework for app development., , и . MOBILESoft@ICSE, стр. 140-143. IEEE / ACM, (2019)Contributors' impact on a FOSS project's quality., , , и . SQUADE@ESEC/SIGSOFT FSE, стр. 35-38. ACM, (2019)Comparing Purely Visual with Hybrid Visual/Textual Manipulation of Complex Formula on Smartphones., , , и . DMS, стр. 198-201. Knowledge Systems Institute, (2013)Introducing Agile Product Owners in a FLOSS Project., , и . OSS, том 556 из IFIP Advances in Information and Communication Technology, стр. 38-43. Springer, (2019)