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Другие публикации лиц с тем же именем

Delta mush: smoothing deformations while preserving detail., , и . SIGGRAPH Talks, стр. 28:1. ACM, (2014)Facial Cartography: Interactive Scan Correspondence., , , , , , , и . Symposium on Computer Animation, стр. 205-214. Eurographics Association, (2011)Facial cartography: interactive high-resolution scan correspondence., , , , , , , и . SIGGRAPH Talks, стр. 8. ACM, (2011)Delta Mush: smoothing deformations while preserving detail., , , и . DigiPro, стр. 7-11. ACM, (2014)State of animation tools in the industry., , , , , , , и . SIGGRAPH Panels, стр. 6:1. ACM, (2014)Emotion challenge: building a new photoreal facial performance pipeline for games., , , , , , , , , и 1 other автор(ы). DigiPro, стр. 8:1-8:2. ACM, (2017)2D and 3D facial correspondences via photometric alignment., , , , , и . SIGGRAPH Talks, ACM, (2009)Emergence of Large-Scale Cell Morphology and Movement from Local Actin Filament Growth Dynamics, , , , , , , и . PLoS Biol, 5 (9): e233 (августа 2007)Semantically-aware blendshape rigs from facial performance measurements., , , , , , и . SIGGRAPH Asia Technical Briefs, стр. 3. ACM, (2016)Decomposing non-rigid cell motion via kinematic skeletonization., и . SIGGRAPH Posters, стр. 72. ACM, (2007)