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Learner-generated designs in participatory culture: what they are and how they are shaping learning.

, , and . Interact. Learn. Environ., 23 (5): 545-555 (2015)

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A Game Design Plot: Exploring the Educational Potential of History-Based Video Games., , , and . IEEE Trans. Games, 12 (3): 312-322 (2020)Design Practice and Learning: (Re)Designing a Tabletop Game in a STEM Classroom., , and . ICLS, International Society of the Learning Sciences, (2020)Learner-generated designs in participatory culture: what they are and how they are shaping learning., , and . Interact. Learn. Environ., 23 (5): 545-555 (2015)Playing with Gameful Activities and Assessments: Avatars and Experience Points in a Graduate Course.. CSCL, International Society of the Learning Sciences, (2015)Finding Opportunities to Pursue Interest in the Classroom: Contrasting Two Cases of Redesigning Tabletop Games., , , and . ICLS, International Society of the Learning Sciences, (2020)Learners as Informants of Educational Game Design., , and . ICLS, International Society of the Learning Sciences, (2012)Emergent social practices of Singapore students: The role of laughter and humour in educational gameplay., and . Int. J. Child Comput. Interact., (2018)Designing with learners for game-based collaborative learning: an account of T-rex group., , , and . CSCL (2), page 120-122. International Society of the Learning Sciences, (2009)978-1-4092-8598-4.Learners' Ideas about Plate Tectonics and Collaborative Game Play., , and . CSCL, International Society of the Learning Sciences, (2011)Designing and assessing modeling and visualization technologies (MVT) enhanced learning., , , , , , , , , and . ICLS (3), page 392-399. International Society of the Learning Sciences, (2008)