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A Game Design Plot: Exploring the Educational Potential of History-Based Video Games.

, , , und . IEEE Trans. Games, 12 (3): 312-322 (2020)

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Design Practice and Learning: (Re)Designing a Tabletop Game in a STEM Classroom., , und . ICLS, International Society of the Learning Sciences, (2020)A Game Design Plot: Exploring the Educational Potential of History-Based Video Games., , , und . IEEE Trans. Games, 12 (3): 312-322 (2020)Playing with Gameful Activities and Assessments: Avatars and Experience Points in a Graduate Course.. CSCL, International Society of the Learning Sciences, (2015)Finding Opportunities to Pursue Interest in the Classroom: Contrasting Two Cases of Redesigning Tabletop Games., , , und . ICLS, International Society of the Learning Sciences, (2020)Learners as Informants of Educational Game Design., , und . ICLS, International Society of the Learning Sciences, (2012)Learner-generated designs in participatory culture: what they are and how they are shaping learning., , und . Interact. Learn. Environ., 23 (5): 545-555 (2015)Using Satellite Resources for Scientific Inquiry., , und . ICCE, Volume 151 von Frontiers in Artificial Intelligence and Applications, Seite 89-96. IOS Press, (2006)Designing and assessing modeling and visualization technologies (MVT) enhanced learning., , , , , , , , , und . ICLS (3), Seite 392-399. International Society of the Learning Sciences, (2008)Emergent social practices of Singapore students: The role of laughter and humour in educational gameplay., und . Int. J. Child Comput. Interact., (2018)Learners' Ideas about Plate Tectonics and Collaborative Game Play., , und . CSCL, International Society of the Learning Sciences, (2011)