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Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC., , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 613-616. Springer, (2019)Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies., , and . Int. J. Serious Games, 7 (3): 97-129 (2020)Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study., , , , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 172-186. Springer, (2019)A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students., , , , , , and . ICALT, page 31-32. IEEE Computer Society, (2013)A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education., , , , and . VISAPP (2), page 782-788. SciTePress, (2014)Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 256-265. Springer, (2019)Digital technology and transmission of Intangible Cultural Heritage: The case of Cantu a Tenore., , , , , , and . Digital Heritage (2), page 117. IEEE, (2013)