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Starting from Scratch: Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next.

, , , and . ICER, page 142-150. ACM, (2018)

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Combining Video Games and Constructionist Design to Support Deep Learning in Play., , , , , , , , , and 2 other author(s). ICLS, International Society of the Learning Sciences, (2014)The State of the Field in Computational Thinking Assessment., , , , , , , , , and 13 other author(s). ICLS, International Society of the Learning Sciences, (2018)Comparing Text-based, Blocks-based, and Hybrid Blocks/Text Programming Tools.. ICER, page 283-284. ACM, (2015)Between a Block and a Typeface: Designing and Evaluating Hybrid Programming Environments., and . IDC, page 183-192. ACM, (2017)All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science., , , , , and . IEEE Trans. Educ., 60 (1): 59-66 (2017)Including Neurodiversity in Foundational and Applied Computational Thinking (INFACT)., , , , , , and . SIGCSE (2), page 1076. ACM, (2022)An Analysis of Middle Grade Teachers' Debugging Pedagogical Content Knowledge., , and . ITiCSE (1), page 533-539. ACM, (2022)Harmonizing Scratch Encore: Scaffolding K-8 Teachers in Customizing Culturally Responsive Computing Materials., , , , and . SIGCSE (1), page 1335-1341. ACM, (2024)Talking Techquity: Teaching the Equity and Social Justice Impacts of Computing in Middle School Classrooms., and . SIGCSE (1), page 227-233. ACM, (2024)Block-based Comprehension: Exploring and Explaining Student Outcomes from a Read-only Block-based Exam., , , and . SIGCSE, page 1218-1224. ACM, (2019)