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All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science.

, , , , , and . IEEE Trans. Educ., 60 (1): 59-66 (2017)

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All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science., , , , , and . IEEE Trans. Educ., 60 (1): 59-66 (2017)Studio K: a game development environment designed for gains in computational thinking (abstract only)., and . SIGCSE, page 723. ACM, (2014)A Case Study of Teacher Professional Growth Through Co-design and Implementation of Computationally Enriched Biology Units., , , , , and . ICLS, International Society of the Learning Sciences, (2020)Studio K: Tools for Game Design and Computational Thinking., , , , , and . CSCL (2), page 400-403. International Society of the Learning Sciences, LuLu, Amazon, (2013)Introducing and Assessing Computational Thinking in the Secondary Science Classroom, , , , and . page 99-118. Springer Nature, (May 2019)Back to Computational Transparency: Co-designing With Teachers to Integrate Computational Thinking in Science Classrooms., , , and . ICLS, International Society of the Learning Sciences, (2020)Integrating Agent-based Modeling in STEM Classes: From Blocks to Text and Back?, and . SIGCSE, page 1238. ACM, (2019)One Size Fits All: Designing for Socialization in Physical Computing., and . SIGCSE, page 825-831. ACM, (2019)Modeling User Exploration and Boundary Testing in Digital Learning Games., , and . UMAP, page 301-302. ACM, (2016)A First Step in Using Machine Learning Methods to Enhance Interaction Analysis for Embodied Learning Environments., , , , , , , , , and 2 other author(s). CoRR, (2024)