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EPuppet: A Mobile App to Extend a Digital Storytelling Platform with New Capabilities.

, , , , , , , and . IMCL, volume 411 of Lecture Notes in Networks and Systems, page 917-926. Springer, (2021)

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eShadow+: Mixed Reality Storytelling Inspired by Traditional Shadow Theatre., , , , , , and . COMPSAC, page 95-100. IEEE, (2022)Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking., , , , , , , , and . IMCL, volume 411 of Lecture Notes in Networks and Systems, page 907-916. Springer, (2021)Using the PerFECt Framework to Establish an Onlife Community for Theatre in Mathematics to Teach Principles of Computing., , , , , and . COMPSAC, page 1084-1085. IEEE, (2020)Two Integrated Digital Libraries for Knowledge and Iconography of Orthodox Saints., , and . EuroMed, volume 7616 of Lecture Notes in Computer Science, page 684-691. Springer, (2012)Tell the Story of Ancient Thracians Through Serious Game., , , and . EuroMed (1), volume 11196 of Lecture Notes in Computer Science, page 509-517. Springer, (2018)Content interoperability between digital libraries for Orthodox heritage., , and . CompSysTech, page 201-207. ACM, (2012)Ontological presentation of analysis method for technology-enhanced learning., , , and . CompSysTech, page 384-390. ACM, (2012)The Design of a Serious Game to Enable the Exploration of the Binary System., , , , , , and . IMCL, volume 411 of Lecture Notes in Networks and Systems, page 897-906. Springer, (2021)Using the PerFECt Framework to Invent Playful Learning Activities for Exploring the Binary System., , , , , , and . EDUCON, page 1237-1246. IEEE, (2021)New digital fashion world., , , and . CompSysTech, page 270-275. ACM, (2013)