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Designing for the Dichotomy of Immersion in Location Based Games.

, , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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Physical Playlist: Bringing Back the Mix-Tape., , , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 72-78. Springer, (2015)Ghosts in the Smart Home., , and . Conference on Designing Interactive Systems (Companion Volume), page 465-468. ACM, (2020)Mobilising Monopoly: Game design, place and social values., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Beyond the Blandscape: Utilizing Aesthetics in Digital Cartography., , , and . CHI Extended Abstracts, page 1383-1388. ACM, (2016)Rare Occurrence: Exploring IoT, news media, calm interfaces and infrequent interactions., , , and . BCS HCI, BCS, (2016)What Do Audiences Want from a Public Art Gallery in the Digital Age?, , , and . EVA, page 137-143. BCS, (2019)Designing for the Dichotomy of Immersion in Location Based Games., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Computing and mental health: intentionality and reflection at the click of a button., , , , , , , and . PervasiveHealth, page 1-10. ACM, (2017)Perceptive Media - Adaptive Storytelling for Digital Broadcast., , , , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 586-589. Springer, (2015)Using Audio and Interference as Locative Art., , , , , , and . BCS HCI, BCS, (2016)