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Designing for the Dichotomy of Immersion in Location Based Games.

, , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO., , , and . CHI PLAY, page 619-624. ACM, (2015)Designing Seamless Mobile Augmented Reality Location Based Game Interfaces., , , and . MoMM, page 412. ACM, (2013)Barter: A Technology Strategy for Local Wealth Generation., , , and . IT Prof., 16 (3): 28-34 (2014)From the board to the streets: a case study of Local Property Trader., , , , , and . Trans. Digit. Games Res. Assoc., (2014)Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming., , , , and . INTERACT (1), volume 14142 of Lecture Notes in Computer Science, page 317-336. Springer, (2023)User curated augmented reality art exhibitions., , , , and . NordiCHI, page 907-910. ACM, (2014)Enabling emergent behaviour in location based games., , and . MindTrek, page 78-85. ACM, (2010)Rest in pixels., and . MindTrek, page 197-200. ACM, (2011)Social media and collaborative learning: hello Scholr., , , , , and . MindTrek, page 103-109. ACM, (2014)Mobilising Monopoly: Game design, place and social values., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)