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Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR., , , , and . CoRR, (2022)Case Study of AR Field Museum for Activating Local Communities., , , and . HCI (21), volume 10921 of Lecture Notes in Computer Science, page 428-438. Springer, (2018)Modifying an identified position of edged shapes using pseudo-haptic effects., , , and . VRST, page 93-96. ACM, (2012)Handheld Haptic Interface for Rendering Size, Shape, and Stiffness of Virtual Objects., , , and . ISS, page 411-414. ACM, (2018)Affecting tumbler: affecting our flavor perception with thermal feedback., , , and . Advances in Computer Entertainment, page 19:1-19:10. ACM, (2014)Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality., , , , , , and . CHI, page 69-78. ACM, (2013)Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication., , , , and . CHI, page 270:1-270:17. ACM, (2023)HapReel: A Racket-shaped Haptic Display Controller for Presenting Vibrotactile and Force Feedback through Fingertip Deformation., , , , and . SIGGRAPH Asia Emerging Technologies, page 12:1-12:2. ACM, (2023)AvatarForge: A Real-time and Node-Based Body Editing System., , , and . SIGGRAPH Asia Emerging Technologies, page 4:1-4:2. ACM, (2023)Beat story: life-log system of subjective time using heart beat rate., , , and . SIGGRAPH Posters, page 121. ACM, (2008)