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Environmental Detectives: PDAs as a Window into a Virtual Simulated World.

, , and . WMTE, page 95-98. IEEE Computer Society, (2002)

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Getting Your Socks Wet: Augmented Reality Environmental Science., and . ICLS, International Society of the Learning Sciences, (2004)Introduction: Design-Based Research: Putting a Stake in the Ground, and . The Journal of the Learning Sciences, 13 (1): pp. 1-14 (2004)Cultural framing of computer/video games. Game studies, 2 (1): 1-7 (2002)The AIDLET Model: A Framework for Selecting Games, Simulations and Augmented Reality Environments in Mobile Learning., , , and . Int. J. Web Based Learn. Teach. Technol., 8 (4): 50-71 (2013)Educational Game Design - Prototyping with Purpose., , , , and . CSCL (2), page 433-434. International Society of the Learning Sciences, LuLu, Amazon, (2013)Theorizing Games in/and Education., , , and . ICLS, International Society of the Learning Sciences, (2006)Playing to learn game design skills in a game context., , , , , and . ICLS (3), page 368-374. International Society of the Learning Sciences, (2008)Designing Learning Systems for an Interactive Age.. USAB, page 13-14. Austrian Computer Society, (2006)Open-Ended Video Games: A Model for Developing Learning for the Interactive Age. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)Mystery at the museum: a collaborative game for museum education., , , , and . CSCL, page 316-320. International Society of the Learning Sciences, (2005)