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TIP: Tangible e-Ink Paper Manipulatives for Classroom Orchestration., , , , and . OZCHI, page 595-598. ACM, (2019)Natural user interface for Roombots., , , , and . RO-MAN, page 12-17. IEEE, (2014)Cellulo: Tangible Haptic Swarm Robots for Learning.. EPFL, Switzerland, (2018)Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots., , , , , , , , and . ICORR, page 294-299. IEEE, (2019)Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories?, , , , , , , and . EMBC, page 5326-5330. IEEE, (2019)Learning Symmetry with Tangible Robots., , , , , and . RiE, volume 1023 of Advances in Intelligent Systems and Computing, page 270-283. Springer, (2019)Iterative Design and Evaluation of a Tangible Robot-Assisted Handwriting Activity for Special Education., , , , , , , and . Frontiers Robotics AI, (2020)Design of Dynamic Tangible Workspaces for Games: Application on Robot-Assisted Upper Limb Rehabilitation., , , , and . RO-MAN, page 172-178. IEEE, (2020)