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Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits.

, , , , , and . CHI, page 1-13. ACM, (2020)

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Re(Connecting) through Shared Remote Outdoor Play., , and . NatureHCI@CHItaly, volume 2901 of CEUR Workshop Proceedings, page 32-40. CEUR-WS.org, (2021)Playing Together while Apart: Exploring Asymmetric and Interdependent Games for Remote Play., and . CHI PLAY (Companion), page 253-256. ACM, (2020)Chatterbox Opener: A Game to Support Healthy Communication and Relationships., , , , , , and . CHI PLAY Companion, page 43-48. ACM, (2023)Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits., , , , , and . CHI, page 1-13. ACM, (2020)A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with Nature., , , , and . CHI PLAY, page 128-132. ACM, (2021)Exergames and Nature., , , , , , , and . NatureHCI@CHItaly, volume 2901 of CEUR Workshop Proceedings, page 8-15. CEUR-WS.org, (2021)Fit to Draw: An Elevation of Location-Based Exergames., , , , , , , and . CHI PLAY Companion, page 312-317. ACM, (2023)Griot-Style Methodology: Longitudinal Study of Navigating Design With Unwritten Stories., , , , and . CHI, page 615:1-615:14. ACM, (2024)Tensions on Trails: Understanding Differences between Group and Community Needs in Outdoor Settings., , , , , and . CoRR, (2018)The Online Transition of Two CS Courses in Response to COVID-19., , , , , , , and . SIGCSE, page 1251. ACM, (2021)