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A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with Nature.

, , , , and . CHI PLAY, page 128-132. ACM, (2021)

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Re(Connecting) through Shared Remote Outdoor Play., , and . NatureHCI@CHItaly, volume 2901 of CEUR Workshop Proceedings, page 32-40. CEUR-WS.org, (2021)A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with Nature., , , , and . CHI PLAY, page 128-132. ACM, (2021)Toward a Design Theory of Game-Mediated Social Experiences - A Study of Among Us., , , , , , , , and . CHI PLAY, page 222-227. ACM, (2021)Note: Studying Sustainable Practices of Appalachian Trail Community based on Reddit Topic Modelling Analysis., , , , , , and . COMPASS, page 560-563. ACM, (2022)Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits., , , , , and . CHI, page 1-13. ACM, (2020)Chatterbox Opener: A Game to Support Healthy Communication and Relationships., , , , , , and . CHI PLAY Companion, page 43-48. ACM, (2023)Game Audio Impacts on Players' Visual Attention, Model Performance for Cloud Gaming., and . ETRA, page 25:1-25:7. ACM, (2022)Designing Mobile Applications to Minimize Disorientation in Informal Learning Environments., , and . IDC, page 196-203. ACM, (2021)Education in HCI Outdoors: A Diary Study Approach., , and . EduCHI, page 3:1-3:10. ACM, (2024)Fit to Draw: An Elevation of Location-Based Exergames., , , , , , , and . CHI PLAY Companion, page 312-317. ACM, (2023)