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Influence of social setting on player experience of digital games.

, , and . CHI Extended Abstracts, page 3099-3104. ACM, (2008)

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People, Places, and Play: A research framework for digital game experience in a socio-spatial context., , and . DiGRA Conference, Digital Games Research Association, (2007)Where everybody knows your game: the appeal and function of game cafés in western Europe., , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 28-35. ACM, (2009)Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 106-117. Springer, (2008)Out of sight, out of mind: co-player effects on seniors' player experience., , , and . Fun and Games, page 74-83. ACM, (2010)Influence of social setting on player experience of digital games., , and . CHI Extended Abstracts, page 3099-3104. ACM, (2008)More naturalness, less control: The effect of natural mapping on the co-located player experience., , , and . FDG, page 174-182. Society for the Advancement of the Science of Digital Games, (2013)