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Establishing Digital Creativity Support in Non-Creative Work Environments.

, , , , and . Creativity & Cognition, page 222-231. ACM, (2017)

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Evaluating the Impact of a New Interactive Digital Solution for Collecting Care Quality In-formation for Residenial Homes., , , , and . BCS HCI, BCS, (2016)Software Reusability: Delivering productivity gains or short cuts., and . INTERACT, page 895-901. North-Holland, (1990)Theater Improvisers Know the Requirements Game., and . IEEE Software, 25 (5): 68-69 (2008)Evaluating an information system to provide creative guidance about health-and-safety in manufacturing., , and . Behav. Inf. Technol., 40 (11): 1195-1218 (2021)People-oriented software reuse: the very thought., and . IWSR, page 176-185. IEEE, (1993)Delivering Requirements Research into Practice: A Keynote to the REFSQ'2011 Conference.. REFSQ, volume 6606 of Lecture Notes in Computer Science, page 1-3. Springer, (2011)Towards a Framework for Integrating Agile Development and User-Centred Design., , and . XP, volume 4044 of Lecture Notes in Computer Science, page 143-153. Springer, (2006)Creativity support in a serious game for dementia care., , , , , and . Creativity & Cognition, page 349-352. ACM, (2013)Supporting Component Matching for Software Reuse., and . CAiSE, volume 593 of Lecture Notes in Computer Science, page 290-303. Springer, (1992)Analogy as a paradigm for specification reuse.. Softw. Eng. J., 6 (1): 3-15 (1991)