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Другие публикации лиц с тем же именем

Software Reusability: Delivering productivity gains or short cuts., и . INTERACT, стр. 895-901. North-Holland, (1990)Creativity support in a serious game for dementia care., , , , , и . Creativity & Cognition, стр. 349-352. ACM, (2013)Domain abstractions in requirements engineering: an exemplar approach?, и . KBSE, стр. 112-121. IEEE Computer Society, (1992)Delivering Requirements Research into Practice: A Keynote to the REFSQ'2011 Conference.. REFSQ, том 6606 из Lecture Notes in Computer Science, стр. 1-3. Springer, (2011)Towards a Framework for Integrating Agile Development and User-Centred Design., , и . XP, том 4044 из Lecture Notes in Computer Science, стр. 143-153. Springer, (2006)Theater Improvisers Know the Requirements Game., и . IEEE Software, 25 (5): 68-69 (2008)People-oriented software reuse: the very thought., и . IWSR, стр. 176-185. IEEE, (1993)Exploring the Effectiveness of Normative i* Modelling: Results from a Case Study on Food Chain Traceability., , , , , и . CAiSE, том 5074 из Lecture Notes in Computer Science, стр. 182-196. Springer, (2008)Integrating Creativity into Requirements Processes: Experiences with an Air Traffic Management System., и . RE, стр. 105-116. IEEE Computer Society, (2005)Supporting Component Matching for Software Reuse., и . CAiSE, том 593 из Lecture Notes in Computer Science, стр. 290-303. Springer, (1992)