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Design and Evaluation of an Affective Interface of the E-learning Systems.

, , , , and . ICALT, page 202-203. IEEE Computer Society, (2010)

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A Multi-User Educational Online Game with Web Based Mathematic Learning by Using Activity Theory Analysis., , and . WEBIST (2), page 312-319. INSTICC Press, (2006)Digital Learning Theater with Automatic Instant Assessment of Body Language and Oral Language Learning., , , , and . ICALT, page 218-222. IEEE, (2020)Extending e-books with annotation, online support and assessment mechanisms to increase efficiency of learning., and . ITiCSE, page 132-136. ACM, (2004)Effects of Push Notifications on Learner Engagement in a Mobile Learning App., , , and . ICALT, page 90-94. IEEE Computer Society, (2016)Mining the user clusters on Facebook fan pages based on topic and sentiment analysis., , , , and . IRI, page 627-632. IEEE Computer Society, (2014)Factors that Impact Quiz Score: A Study with Participants in a Mobile Learning App., , and . ICALT, page 103-105. IEEE Computer Society, (2017)How Students Use Contextual Cues in Finding Information in Paper and Electronic Textbooks., , and . ICALT, page 302-304. IEEE Computer Society, (2011)A Digital Board Game Based Learning System for Authentic Learning., , and . ICALT, page 25-29. IEEE Computer Society, (2011)Using Role Theory in Monitoring Web Group Learning Systems., , , and . ICCE, page 884-888. IEEE Computer Society, (2002)07695-1509-6.Building an Interactive Agent with Intention to Increase Students' Learning Will., , , and . ICALT, page 257-259. IEEE Computer Society, (2008)