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Design and Evaluation of an Affective Interface of the E-learning Systems.

, , , , and . ICALT, page 202-203. IEEE Computer Society, (2010)

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Combine Virtual Context and Self-Image as Video Portfolios to Increase Student's Reflection., and . ICALT, page 168-170. IEEE Computer Society, (2013)Design and Evaluation of an Affective Interface of the E-learning Systems., , , , and . ICALT, page 202-203. IEEE Computer Society, (2010)Research Trends in Technology-based Learning from 2000 to 2009: A content Analysis of Publications in Selected Journals., , , , , , and . J. Educ. Technol. Soc., 15 (2): 354-370 (2012)Extending e-Books with Contextual Knowledge Recommenders by Analyzing Personal Portfolio and Annotation to Help Learners Solve Problems in Time., , , and . ICALT, IEEE Computer Society, (2004)Self-Observation Model Employing an Instinctive Interface for Classroom Active Learning., , , , and . J. Educ. Technol. Soc., 17 (3): 14-26 (2014)A Survey on Storytelling with Robots., , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 450-456. Springer, (2011)Extending e-books with annotation, online support and assessment mechanisms to increase efficiency of learning., and . ITiCSE, page 132-136. ACM, (2004)National Program for e-Learning in Taiwan., , and . J. Educ. Technol. Soc., 12 (1): 5-17 (2009)Design an empathic virtual human to encourage and persuade learners in e-learning systems., , , and . MTDL@MM, page 27-32. ACM, (2009)Using Mobile Techniques in Improving Information Awareness to Promote Learning Performance., , , , and . ICALT, page 106-109. IEEE Computer Society, (2003)