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QoS and resource management in distributed interactive multimedia environments.

, , , , , , and . Multim. Tools Appl., 51 (1): 99-132 (2011)

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"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming., , , , , , and . ISM, page 220-227. IEEE Computer Society, (2010)Synchronized distribution framework for high-quality multi-modal interactive teleimmersion. University of Illinois Urbana-Champaign, USA, (2012)DIAMOND: Correlation-Based Anomaly Monitoring Daemon for DIME., , , , and . ISM, page 137-144. IEEE Computer Society, (2010)Tele-immersive gaming for everybody., , , , , and . ACM Multimedia, page 783-784. ACM, (2011)Towards the understanding of human perceptual quality in tele-immersive shared activity., , , , and . MMSys, page 29-34. ACM, (2012)TSync: a new synchronization framework for multi-site 3D tele-immersion., , , , and . NOSSDAV, page 39-44. ACM, (2010)CloudStream: Delivering high-quality streaming videos through a cloud-based SVC proxy., , , and . INFOCOM, page 201-205. IEEE, (2011)The Design of a Multi-party VoIP Conferencing System over the Internet., , and . ISM, page 3-10. IEEE Computer Society, (2007)Automated learning of playout scheduling algorithms for improving perceptual conversational quality in multi-party VoIP., , and . ICME, page 493-496. IEEE Computer Society, (2008)4D TeleCast: Towards Large Scale Multi-site and Multi-view Dissemination of 3DTI Contents., , , and . ICDCS, page 82-91. IEEE Computer Society, (2012)