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Augmenting Embodied Learning in Welding Training: The Co-Design of an XR- and tinyML-Enabled Welding System for Creative Arts and Manufacturing Training.

, , , , , , , and . TEI, page 50:1-50:14. ACM, (2024)

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An Examination of a Large Visual Lifelog., , , , , and . AIRS, volume 4993 of Lecture Notes in Computer Science, page 537-542. Springer, (2008)Information Access Tasks and Evaluation for Personal Lifelogs., , , , and . EVIA@NTCIR, National Institute of Informatics (NII), (2008)"Slurp" Revisited: Using 'system re-presencing' to look back on, encounter, and design with the history of spatial interactivity and locative media., , , and . Conference on Designing Interactive Systems, page 263-276. ACM, (2022)Taskville: visualizing tasks and raising awareness in the workplace., , , , and . CHI Extended Abstracts, page 151-156. ACM, (2013)Generative Image AI Using Design Sketches as input: Opportunities and Challenges., , , , and . Creativity & Cognition, page 254-261. ACM, (2023)K-Space at TRECVid 2008., , , , , , , , , and 30 other author(s). TRECVID, National Institute of Standards and Technology (NIST), (2008)"Megereality": Leveraging Physical Affordances for Multi-Device Gestural Interaction in Augmented Reality., , and . CHI Extended Abstracts, page 1-4. ACM, (2020)Towards computational autobiographical narratives through human digital memories., and . SRMC, page 9-12. ACM, (2008)Mining Memories: Designing a Platform to Support Social Media Based Writing., , and . CHI, page 3691-3700. ACM, (2015)Supporting high school students' self-directed learning experiences through documentation tool design., , , , and . LDT, page 97-106. ACM, (2023)