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Social Information Filtering: Algorithms for Automating \"ı��Word of Mouth\"ı��, and . Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, page 210--217. ACM Press/Addison-Wesley Publishing Co., (1995)Wearability Factors for Skin Interfaces., , , and . AH, page 21:1-21:8. ACM, (2016)eye-q: eyeglass peripheral display for subtle intimate notifications., , , , and . Mobile HCI, page 211-218. ACM, (2006)THAW: tangible interaction with see-through augmentation for smartphones on computer screens., , , , and . UIST (Adjunct Volume), page 55-56. ACM, (2014)LuminAR: portable robotic augmented reality interface design and prototype., and . UIST (Adjunct Volume), page 395-396. ACM, (2010)Essence: Olfactory Interfaces for Unconscious Influence of Mood and Cognitive Performance., and . CHI, page 28-34. ACM, (2017)Physical rendering with a digital airbrush., , and . SIGGRAPH Studio, page 40:1. ACM, (2014)Integrating interactive graphics techniques with future technologies (panel session)., , , , and . SIGGRAPH, page 484-485. ACM, (1995)Distributed ALIVE., , , and . SIGGRAPH Visual Proceedings, page 141. ACM, (1996)Augmenting Looking, Pointing and Reaching Gestures to Enhance the Searching and Browsing of Physical Objects., and . Pervasive, volume 4480 of Lecture Notes in Computer Science, page 1-18. Springer, (2007)