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Defence against adversarial attacks using classical and quantum-enhanced Boltzmann machines., , , и . CoRR, (2020)Transforming DITA topics for speech synthesis output., и . Hypertext, стр. 147-148. ACM, (2007)Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus., , , , и . GEM, стр. 1-4. IEEE, (2024)Extending traditional user assistance systems to support an auditory interface., , и . Artificial Intelligence and Applications, стр. 684-689. IASTED/ACTA Press, (2007)Improvements to a speech-enabled user assistance system based on pilot study results., , , и . SIGDOC, стр. 42-47. ACM, (2007)Evaluation of pause intervals between haptic/audio cues and subsequent speech information., , и . Mobile HCI, стр. 347-350. ACM, (2008)User Modeling to Support the Development of an Auditory Help System., , и . TSD, том 4629 из Lecture Notes in Computer Science, стр. 390-397. Springer, (2007)Implementing a Multimodal Interface to a DITA User Assistance Repository., и . AH, том 5149 из Lecture Notes in Computer Science, стр. 308-311. Springer, (2008)Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display., , , , и . GEM, стр. 1-6. IEEE, (2024)Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study., , , , , , , и . GEM, стр. 1-9. IEEE, (2018)