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Evaluating top-n recommendations "when the best are gone"., , и . RecSys, стр. 339-342. ACM, (2013)Hints of Uncanny Utterances in a Disrupted Interaction Continuum., и . VISIGRAPP (2: HUCAPP), стр. 225-230. SCITEPRESS, (2020)Inspection by-Reuse: Evaluation Patterns for Hypermedia Synchronization., , и . ICMCS, Vol. 2, стр. 778-782. IEEE Computer Society, (1999)0-7695-0253-9.IDROPO, A Hydroponic Planting System to Teach Gardening Through Play., , , , , , и . CHI Extended Abstracts, ACM, (2018)Empowering Interventions for Persons with Neurodevelopmental Disorders through Wearable Virtual Reality and Bio-sensors., , , , , и . CHI Extended Abstracts, ACM, (2018)Dynamic and Interactive Lighting for Fashion Store Windows., , , , и . CHI Extended Abstracts, стр. 2257-2263. ACM, (2016)Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children., , , , , , , , , и 16 other автор(ы). CHI Extended Abstracts, стр. 511:1-511:3. ACM, (2023)Comparative evaluation of recommender system quality., , , , и . CHI Extended Abstracts, стр. 1927-1932. ACM, (2011)Usability, playability, and long-term engagement in computer games., и . CHI Extended Abstracts, стр. 4063-4068. ACM, (2009)MagicMuseum: Team-based Experiences in Interactive Smart Spaces for Cultural Heritage Education., , , , и . AVI, стр. 63:1-63:3. ACM, (2022)