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An Image-Based Encoding to Record and Track Immersive VR Sessions., and . ICCSA (2), volume 11620 of Lecture Notes in Computer Science, page 299-310. Springer, (2019)DataSpace-ISPC: a Semantic Platform for Heritage Science., , , , , and . GCH, page 109-117. Eurographics Association, (2023)Prototyping on site Virtual Museums: the case study of the co-design approach to the Palatine hill in Rome (Barberini Vineyard) exhibition., , , and . DigitalHERITAGE/VSMM, page 1-8. IEEE, (2018)Optimising Environmental Educational Narrative Videogames: The Case of 'A Night in the Forum'., , , , and . ACM Journal on Computing and Cultural Heritage, 13 (4): 31:1-31:23 (2020)Building Blocks for Multi-dimensional WebXR Inspection Tools Targeting Cultural Heritage., , , , , , and . XR (2), volume 13446 of Lecture Notes in Computer Science, page 373-390. Springer, (2022)Interface design for serious game visual strategies the case study of "Imago Bononiae"., and . Digital Heritage, page 623-626. IEEE, (2015)Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype., , , , , , , , , and . GCH, page 157-161. Eurographics Association, (2023)X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments., , , , , and . Digital Heritage (2), page 711-718. IEEE, (2013)A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa., , , , , , , and . GCH, page 75-78. Eurographics Association, (2016)A Framework for Compact and Improved Panoramic VR Dissemination., and . GCH, page 33-42. Eurographics Association, (2016)