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Optimising Environmental Educational Narrative Videogames: The Case of 'A Night in the Forum'., , , , and . ACM Journal on Computing and Cultural Heritage, 13 (4): 31:1-31:23 (2020)Digital reconstruction and visualization in archaeology: Case-study drawn from the work of the Swedish Pompeii Project., , , , , and . Digital Heritage (1), page 621-628. IEEE, (2013)Prototyping on site Virtual Museums: the case study of the co-design approach to the Palatine hill in Rome (Barberini Vineyard) exhibition., , , and . DigitalHERITAGE/VSMM, page 1-8. IEEE, (2018)Different Photogrammetric Approaches to 3D Survey of the Mausoleum of Romulus in Rome., , , , and . GCH, page 19-28. Eurographics Association, (2014)Digitisation of Temporary Exhibitions: the Aldrovandi Case., , , , , , , , , and 23 other author(s). GCH, page 181-183. Eurographics Association, (2023)Virtual Restoration and Virtual Reconstruction in Cultural Heritage: Terminology, Methodologies, Visual Representation Techniques and Cognitive Models., and . Inf., 12 (4): 167 (2021)Saving temporary exhibitions in virtual environments: The Digital Renaissance of Ulisse Aldrovandi - Acquisition and digitisation of cultural heritage objects., , , , , , , , , and 23 other author(s). Digit. Appl. Archaeol. Cult. Heritage, (2024)Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype., , , , , , , , , and . GCH, page 157-161. Eurographics Association, (2023)4D Thermo-reflectography of Cultural Heritage., , , , , , , and . GCH, page 129-135. Eurographics Association, (2023)A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa., , , , , , , and . GCH, page 75-78. Eurographics Association, (2016)