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Virtual Rome: a FOSS approach to WEB3D., , and . Web3D, page 177-180. ACM, (2009)Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype., , , , , , , , , and . GCH, page 157-161. Eurographics Association, (2023)Towards Advanced Interfaces for Citizen Curation., , , , , , , , , and 1 other author(s). AVI²CH@AVI, volume 2687 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Creative engagement and meaning creation: A first experimental protocol on interactive cultural experiences for conservation data., and . Digit. Appl. Archaeol. Cult. Heritage, (2024)Back to 2nd AD A VR on-line experience with Virtual Rome Project., , , , , , , , , and 1 other author(s). VAST, page 109-116. Eurographics Association, (2008)Interactive Digital Narrative Authoring Tools and Hybrid Experiences in Cultural Heritage: An Integrated Review., , and . GCH, page 31-35. Eurographics Association, (2023)Digitisation of Temporary Exhibitions: the Aldrovandi Case., , , , , , , , , and 23 other author(s). GCH, page 181-183. Eurographics Association, (2023)Databases and virtual environments: a good match for communicating complex cultural sites., , , , , , , , and . SIGGRAPH Educators Program, page 30. ACM, (2004)Saving temporary exhibitions in virtual environments: The Digital Renaissance of Ulisse Aldrovandi - Acquisition and digitisation of cultural heritage objects., , , , , , , , , and 23 other author(s). Digit. Appl. Archaeol. Cult. Heritage, (2024)NICH: A preliminary theoretical study on natural interaction applied to cultural heritage contexts., , , , , and . Digital Heritage (1), page 355-362. IEEE, (2013)