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Leveling Transparency via Situated Intermediary Learning Objectives (SILOs)., , , и . ICLS, International Society of the Learning Sciences, (2014)Designing for and Identifying Plural Goals in a Science Museum Game Exhibit., , , , и . CHI PLAY (Companion), стр. 292-296. ACM, (2020)e-Tely: electronic stamps for augmenting emails., , , , и . OZCHI, стр. 421-422. ACM, (2013)On Unconstrained Ear Recognition For Privacy-Preserving Authentication., и . WAMWB@MobileHCI, том 3517 из CEUR Workshop Proceedings, стр. 21-36. CEUR-WS.org, (2023)Joint Choice Time: A Metric for Better Understanding Collaboration in Interactive Museum Exhibits., и . LAK, стр. 626-629. ACM, (2023)Note Code: A Tangible Music Programming Puzzle Tool., , , и . TEI, стр. 625-629. ACM, (2015)See the Collaboration Through the Code: Using Data Mining and CORDTRA Graphs to Analyze Blocks-Based Programming., и . CSCL, International Society of the Learning Sciences, (2019)Supporting collaborative classroom networks through technology: An actor network theory approach to understanding social behaviours and design., и . Br. J. Educ. Technol., 53 (6): 1549-1570 (2022)Toward Co-Design with Refugee Youth: Facilitation Through a Social-emotional Framework., , , , , и . IDC, стр. 593-597. ACM, (2023)Situating Deep Multimodal Data on Game-Based STEM Learning., , , , , , , , , и . ICLS, International Society of the Learning Sciences, (2016)