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Finding trafficked children through crowdsourcing: a usability evaluation.

, , , and . Aslib J. Inf. Manag., 73 (3): 419-435 (2021)

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Fulfilling mobile information needs: a study on the use of mobile phones., , and . ICUIMC, page 92. ACM, (2011)Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents., , and . Comput. Hum. Behav., 24 (5): 2217-2235 (2008)Multi-document summarization of news articles using an event-based framework., , and . Aslib Proc., 58 (3): 197-217 (2006)An analysis of knowledge management mechanisms in healthcare portals., , and . J. Libr. Inf. Sci., 42 (1): 20-44 (2010)Collective Rumor correction on the Death Hoax., , , and . PACIS, page 178. (2016)Developing a digital library of reusable historical artifacts., and . JCDL, page 394. ACM, (2002)Child-centered interaction in the design of a game for social skills intervention., , , and . Computers in Entertainment, 9 (1): 2:1-2:17 (2011)Sharing Mobile Multimedia Annotations to Support Inquiry-Based Learning Using MobiTOP., , , , , , , , and . AMT, volume 5820 of Lecture Notes in Computer Science, page 171-182. Springer, (2009)Understanding Perceived Gratifications for Mobile Content Sharing and Retrieval in a Game-Based Environment., , , and . AMT, volume 5820 of Lecture Notes in Computer Science, page 183-194. Springer, (2009)Why We Share: A Study of Motivations for Mobile Media Sharing., , , and . AMT, volume 5820 of Lecture Notes in Computer Science, page 195-206. Springer, (2009)