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Finding trafficked children through crowdsourcing: a usability evaluation.

, , , and . Aslib J. Inf. Manag., 73 (3): 419-435 (2021)

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Social Navigation in Digital Libraries by Bookmarking., , , , , , , , and . ICADL, volume 4822 of Lecture Notes in Computer Science, page 297-306. Springer, (2007)Students' Learning Experience in a Mixed Reality Environment: Drivers and Barriers., , , and . Commun. Assoc. Inf. Syst., (2022)Participatory evaluation of an educational game for social skills acquisition., , , and . Comput. Educ., (2013)Information and communication research in promoting workplace safety and health: A topic modeling analysis., , , , and . ASIST, volume 56 of Proc. Assoc. Inf. Sci. Technol., page 658-660. Wiley, (2019)Heuristic evaluation of an information literacy game., and . ASIST, volume 53 of Proc. Assoc. Inf. Sci. Technol., page 1-4. Wiley, (2016)Perceptions of Mobile Human Computation Games: A study of engagement and information quality., , and . ICDIM, page 346-351. IEEE, (2012)Public services or private gains: Motives behind participation on a mobile crowdsourcing application in a smart city., , , , and . ASIST, volume 54 of Proc. Assoc. Inf. Sci. Technol., page 495-498. Wiley, (2017)Is Gamification Effortful? A Study in the Crowdsourcing Context., , , , and . ASIST, volume 58 of Proc. Assoc. Inf. Sci. Technol., page 725-727. Wiley, (2021)Uncovering Topics Related to COVID-19 Pandemic on Twitter., , , , and . ICADL, volume 12504 of Lecture Notes in Computer Science, page 307-312. Springer, (2020)Asking for help in community question-answering: the goal-framing effect of question expression on response networks., , and . JCDL, page 21. ACM, (2022)