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Digital art, HCI and environmental awareness evaluating play with fire.

, , , and . NordiCHI, page 408-417. ACM, (2012)

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Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design., , , , and . Multim. Tools Appl., 76 (4): 4951-4979 (2017)POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities., , , and . Conference on Designing Interactive Systems, page 999-1011. ACM, (2018)"When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos., , , and . CHI, page 695. ACM, (2019)IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality., , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 3-11. (2016)Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience., , and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 359-362. Springer, (2017)Impalpable Narratives: How to capture intangible cultural heritage of migrant communities., , , , and . C&T, page 109-120. ACM, (2021)Engaging children in longitudinal behavioral studies through playful technologies., , , , and . IDC, page 396-399. ACM, (2013)SeaStory: An interactive narrative using collaborative features., , and . IDC, page 633-636. ACM, (2022)Periodic Fable Augmenting Chemistry with Technology, Characters and Storytelling., , and . IDC, page 123-136. ACM, (2022)Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography., , , , , , and . CHI, page 771:1-771:19. ACM, (2023)