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Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience., , и . ICIDS, том 10690 из Lecture Notes in Computer Science, стр. 359-362. Springer, (2017)IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality., , , и . ICIDS, том 10045 из Lecture Notes in Computer Science, стр. 3-11. (2016)Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design., , , , и . Multim. Tools Appl., 76 (4): 4951-4979 (2017)POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities., , , и . Conference on Designing Interactive Systems, стр. 999-1011. ACM, (2018)"When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos., , , и . CHI, стр. 695. ACM, (2019)Impalpable Narratives: How to capture intangible cultural heritage of migrant communities., , , , и . C&T, стр. 109-120. ACM, (2021)SeaStory: An interactive narrative using collaborative features., , и . IDC, стр. 633-636. ACM, (2022)Periodic Fable Augmenting Chemistry with Technology, Characters and Storytelling., , и . IDC, стр. 123-136. ACM, (2022)Engaging children in longitudinal behavioral studies through playful technologies., , , , и . IDC, стр. 396-399. ACM, (2013)Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography., , , , , , и . CHI, стр. 771:1-771:19. ACM, (2023)