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Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment.

, , , , , , , , , and . ISD, Risoprint / Association for Information Systems, (2022)

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A Survey on eLearning Content Standardization., and . WSKS, volume 278 of Communications in Computer and Information Science, page 433-438. Springer, (2011)Cross-Correlation and Sine-Fitting Techniques for High-Resolution Ultrasonic Ranging., , , and . IEEE Trans. Instrum. Meas., 59 (12): 3227-3236 (2010)Specifying a Programming Exercises Evaluation Service on the e-Framework., , and . ICWL, volume 6483 of Lecture Notes in Computer Science, page 141-150. Springer, (2010)A Survey of E-learning Content Aggregation Standards., and . ICWL Workshops, volume 8699 of Lecture Notes in Computer Science, page 204-214. Springer, (2014)Magni - A Framework for Developing Context-Aware Mobile Applications., , and . WorldCIST (3), volume 571 of Advances in Intelligent Systems and Computing, page 417-426. Springer, (2017)Odin: A Service for Gamification of Learning Activities., , and . SLATE, volume 563 of Communications in Computer and Information Science, page 194-204. Springer, (2015)Computing Semantic Relatedness using DBPedia., , and . SLATE, volume 21 of OASIcs, page 133-147. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2012)GAMAI, an AI-Powered Programming Exercise Gamifier Tool., , , , , , , , , and 1 other author(s). AIED Companion (1), volume 2150 of Communications in Computer and Information Science, page 485-493. Springer, (2024)User Experience Evaluation in a Code Playground (Short Paper)., , and . ICPEC, volume 91 of OASIcs, page 17:1-17:9. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2021)Integration of Computer Science Assessment into Learning Management Systems with JuezLTI., , , , , and . ICPEC, volume 102 of OASIcs, page 9:1-9:8. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2022)