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FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model - An Empirical Evaluation., , , , , и . Comput., 12 (7): 144 (июня 2023)Automated Assessment in Computer Science: A Bibliometric Analysis of the Literature., , и . ICWL, том 13869 из Lecture Notes in Computer Science, стр. 122-134. Springer, (2022)Moozz: Assessment of Quizzes in Mooshak 2.0 (Short Paper)., , и . SLATE, том 62 из OASIcs, стр. 3:1-3:8. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)Yet Another Programming Exercises Interoperability Language (Short Paper)., , , и . SLATE, том 83 из OASIcs, стр. 14:1-14:8. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2020)Raccode: An Eclipse Plugin for Assessment of Programming Exercises (Short Paper)., , и . SLATE, том 62 из OASIcs, стр. 4:1-4:8. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)Odin: A Service for Gamification of Learning Activities., , и . SLATE, том 563 из Communications in Computer and Information Science, стр. 194-204. Springer, (2015)Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment., , , , , , , , , и . ISD, Risoprint / Association for Information Systems, (2022)Authoring Game-Based Programming Challenges to Improve Students' Motivation., , и . ICL (1), том 916 из Advances in Intelligent Systems and Computing, стр. 602-613. Springer, (2018)Enki: A Pedagogical Services Aggregator for Learning Programming Languages., , и . ITiCSE, стр. 332-337. ACM, (2016)FGPE Gamification Service: A GraphQL Service to Gamify Online Education., , , , , и . WorldCIST (4), том 1368 из Advances in Intelligent Systems and Computing, стр. 480-489. Springer, (2021)