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Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment.

, , , , , , , , , and . ISD, Risoprint / Association for Information Systems, (2022)

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Odin: A Service for Gamification of Learning Activities., , and . SLATE, volume 563 of Communications in Computer and Information Science, page 194-204. Springer, (2015)Comparing semantic graph representations of source code: The case of automatic feedback on programming assignments., , and . Comput. Sci. Inf. Syst., 21 (1): 117-142 (2024)FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model - An Empirical Evaluation., , , , , and . Comput., 12 (7): 144 (June 2023)Moozz: Assessment of Quizzes in Mooshak 2.0 (Short Paper)., , and . SLATE, volume 62 of OASIcs, page 3:1-3:8. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)Yet Another Programming Exercises Interoperability Language (Short Paper)., , , and . SLATE, volume 83 of OASIcs, page 14:1-14:8. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2020)Raccode: An Eclipse Plugin for Assessment of Programming Exercises (Short Paper)., , and . SLATE, volume 62 of OASIcs, page 4:1-4:8. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)Automated Assessment in Computer Science Education: A State-of-the-Art Review., , and . ACM Trans. Comput. Educ., 22 (3): 34:1-34:40 (2022)Automated Assessment in Computer Science: A Bibliometric Analysis of the Literature., , and . ICWL, volume 13869 of Lecture Notes in Computer Science, page 122-134. Springer, (2022)Enki: A Pedagogical Services Aggregator for Learning Programming Languages., , and . ITiCSE, page 332-337. ACM, (2016)Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment., , , , , , , , , and . ISD, Risoprint / Association for Information Systems, (2022)