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Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping.

, , , and . SBGames, page 43-51. IEEE Computer Society, (2015)

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Testing Education: A Survey on a Global Scale., , , and . SBES, page 554-563. ACM, (2020)Quality Models and Quality Attributes for Open Educational Resources: A Systematic Mapping., , and . FIE, page 1-9. IEEE, (2021)A Systematic Identification of Pedagogical Conversational Agents., , , , , , and . FIE, page 1-9. IEEE, (2020)A Framework to support the Experimental Evaluation Process of the Pedagogical Conversational Systems.. CIbSE, page 622-629. Curran Associates, (2020)Towards a Conversational Agent to Support the Software Testing Education., , , and . SBES, page 57-66. ACM, (2019)A Survey on Software Testing Education in Brazil., and . SBQS, page 334-343. ACM, (2018)Software Engineering Education Through Experiential Learning for Fostering Soft Skills., , , , , , and . FIE, page 1-8. IEEE, (2023)An Open Educational Resource Supporting Mutation Testing Teaching., , and . SBQS, page 291-300. ACM, (2023)Teaching Scrum Practices with the Support of Brazilian Startups: an Initiative in Software Engineering Course., and . CIbSE, page 540-553. Curran Associates, (2020)Can we use the Flipped Classroom Model to teach Black-box Testing to Computer Students?, , , and . SBQS, page 158-167. ACM, (2019)