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A Systematic Identification of Pedagogical Conversational Agents., , , , , , and . FIE, page 1-9. IEEE, (2020)Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus Web., , , and . HCI (43), volume 12425 of Lecture Notes in Computer Science, page 445-461. Springer, (2020)Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping., , , and . SBGames, page 43-51. IEEE Computer Society, (2015)Collaborative Learning with Virtual Entities., , and . HCI (24), volume 10924 of Lecture Notes in Computer Science, page 480-493. Springer, (2018)Virtual Companions and 3D Virtual Worlds: Investigating the Sense of Presence in Distance Education., , , , and . HCI (26), volume 11591 of Lecture Notes in Computer Science, page 175-192. Springer, (2019)Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence., , , , , and . HCI (11), volume 12191 of Lecture Notes in Computer Science, page 270-286. Springer, (2020)Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts., , , , and . CSEDU (1), page 155-162. SCITEPRESS, (2020)A Process for Extracting Knowledge Base for Chatbots from Text Corpora., , , , and . EDUCON, page 322-329. IEEE, (2019)