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A Multiagent System in Aid to the Formation of Groups for Collaborative Learning., , , , , and . ICALT, page 124-126. IEEE, (2019)In Search of the Affective Subject Interacting in the ROODA Virtual Learning Environment., , and . Key Competencies in the Knowledge Society, volume 324 of IFIP Advances in Information and Communication Technology, page 234-245. Springer, (2010)Virtual Companions and 3D Virtual Worlds: Investigating the Sense of Presence in Distance Education., , , , and . HCI (26), volume 11591 of Lecture Notes in Computer Science, page 175-192. Springer, (2019)Formation of Groups for Collaborative Learning: An Approach Based on Profiles of Individual Self-Reports., , , , and . ICALT, page 134-136. IEEE, (2019)Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence., , , , , and . HCI (11), volume 12191 of Lecture Notes in Computer Science, page 270-286. Springer, (2020)A Systematic Identification of Pedagogical Conversational Agents., , , , , , and . FIE, page 1-9. IEEE, (2020)Socio-affective Module for Recommender of Competency Learning Objects MSA-RECOACOMP: a Study in Development., , and . HT (Doctoral Consortium / Late-breaking Results / Workshops), volume 1210 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Text Mining Indicators of Affect and Interaction: A Case Study of Students' Postings in a Blended-Learning Course of English for Specific Purposes., , , , and . WorldCIST, volume 206 of Advances in Intelligent Systems and Computing, page 861-872. Springer, (2013)Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus Web., , , and . HCI (43), volume 12425 of Lecture Notes in Computer Science, page 445-461. Springer, (2020)Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts., , , , and . CSEDU (1), page 155-162. SCITEPRESS, (2020)