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Evaluation of Animation and Lip-Sync of Avatars, and User Interaction in Immersive Virtual Reality Learning Environments.

, , , and . ICGI, page 1-7. IEEE, (2021)

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Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample., , , , , , , and . Presence Teleoperators Virtual Environ., 25 (3): 191-203 (2016)A systematic review on the use of immersive virtual reality to train professionals., , , , , and . Multim. Tools Appl., 80 (9): 13195-13214 (2021)Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts., , , , and . CSEDU (1), page 155-162. SCITEPRESS, (2020)Virtual reality in training: an experimental study with firefighters., , , , and . Multim. Tools Appl., 79 (9-10): 6227-6245 (2020)The Impact of Body Position on the Usability of Multisensory Virtual Environments: Case study of a virtual bicycle., , , and . DSAI, page 20-24. ACM, (2016)Application of the steering law to virtual reality walking navigation interfaces., , , , and . Computers & Graphics, (2018)Does 3D 360 video enhance user's VR experience?: An Evaluation Study., , , , and . Interacción, page 16. ACM, (2016)The Benefits of Virtual Reality Technology for Rehabilitation of Children with Autism: A Systematic Review., , , and . ICGI, page 1-8. IEEE, (2021)Enhancing Training Methods: Evaluation of a VR Approach for Antenna Construction., , , , , , and . ICGI, page 1-8. IEEE, (2023)Immersive Creation of Virtual Reality Training Experiences., , , , and . IEEE Access, (2024)