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Evaluation of Animation and Lip-Sync of Avatars, and User Interaction in Immersive Virtual Reality Learning Environments.

, , , and . ICGI, page 1-7. IEEE, (2021)

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The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments., , , , and . WorldCIST (2), volume 931 of Advances in Intelligent Systems and Computing, page 686-695. Springer, (2019)Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups., , , and . ICGI, page 1-8. IEEE, (2021)Applying UTAUT Model for an Acceptance Study Alluding the Use of Augmented Reality in Archaeological Sites., , , and . VISIGRAPP (2: HUCAPP), page 111-120. SciTePress, (2019)A Conceptual Research Model Proposal of Digital Marketing Adoption and Impact on Low Density Tourism Regions., , , , , and . WorldCIST (1), volume 745 of Advances in Intelligent Systems and Computing, page 528-537. Springer, (2018)Designing Collaborative and Coordinated Virtual Reality Training Integrated with Virtual and Physical Factories., , , and . ICGI, page 48-55. IEEE, (2019)Foundations for a Mobile Context-Aware Advertising System., , , , , , and . CENTERIS (2), volume 220 of Communications in Computer and Information Science, page 51-61. Springer, (2011)Using Virtual Reality Tools for Teaching Foreign Languages., , , , , and . WorldCIST (3), volume 932 of Advances in Intelligent Systems and Computing, page 581-588. Springer, (2019)The effects of body position on Reflexive Motor Acts and the sense of presence in virtual environments., , , and . Comput. Graph., (2018)Corner Based Many-Objective Optimization., , , and . NICSO, volume 512 of Studies in Computational Intelligence, page 125-139. Springer, (2013)SAMi: An Accessible Web Application Solution for Video Search for People with Intellectual Disabilities., , , and . ICCHP (2), volume 9759 of Lecture Notes in Computer Science, page 310-316. Springer, (2016)