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Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze., , , and . ISS, page 251-260. ACM, (2016)EyePlay: applications for gaze in games., , , and . CHI PLAY, page 465-468. ACM, (2014)Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report., , , , and . CHI, page 586. ACM, (2019)Demand-Driven Transparency for Monitoring Intelligent Agents., , , , and . IEEE Trans. Hum. Mach. Syst., 50 (3): 264-275 (2020)Energy-efficient prediction of smartphone unlocking., , , , , , , , , and 2 other author(s). Pers. Ubiquitous Comput., 23 (1): 159-177 (2019)An Online Unsupervised Dynamic Window Method to Track Repeating Patterns From Sensor Data., , , , and . IEEE Trans. Cybern., 52 (6): 5148-5160 (2022)Investigating Immersive Virtual Reality as an Educational Tool for Quantum Computing., , , and . VRST, page 6:1-6:11. ACM, (2020)Integrating Gaze and Speech for Enabling Implicit Interactions., , , and . CHI, page 349:1-349:14. ACM, (2022)Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror., , , , , and . CHI, page 183:1-183:16. ACM, (2023)Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making., , , , , , , and . Conference on Designing Interactive Systems, page 447-461. ACM, (2019)