Author of the publication

Learning Dialogue Management Models for Task-Oriented Dialogue with Parallel Dialogue and Task Streams.

, , , and . SIGDIAL Conference, page 204-213. The Association for Computer Linguistics, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Modeling Task-Based vs. Affect-based Feedback Behavior in Pedagogical Agents: An Inductive Approach., , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 25-32. IOS Press, (2009)The Persona Effect: Affective Impact of Animated Pedagogical Agents, , , , , and . page 359-366. (1997)Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach., , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 270-282. (2016)Intelligent Multi-Shot Visualization Interfaces for Dynamic 3D Worlds., and . IUI, page 119-126. ACM, (1999)Discovering Tutorial Dialogue Strategies with Hidden Markov Models, , , , , and . Proceeding of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, page 141--148. Amsterdam, The Netherlands, The Netherlands, IOS Press, (2009)STORYEVAL: An Empirical Evaluation Framework for Narrative Generation., , , , and . AAAI Spring Symposium: Intelligent Narrative Technologies II, page 103-110. AAAI, (2009)Increasing Believability in Animated Pedagogical Agents., and . Agents, page 16-21. ACM, (1997)Assessing elementary students' science competency with text analytics., , and . LAK, page 143-147. ACM, (2014)Interactive Narrative Personalization with Deep Reinforcement Learning., , , , and . IJCAI, page 3852-3858. ijcai.org, (2017)Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay., , , , , , , and . CoG, page 654-657. IEEE, (2020)