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Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning., , , , , and . EDM, page 575-576. International Educational Data Mining Society (IEDMS), (2016)User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression., , , , , , and . MA3HMI@ICMI, page 6-14. ACM, (2018)Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments., , , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 664-665. Springer, (2014)Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay., , , , , , , and . CoG, page 654-657. IEEE, (2020)Detecting and Addressing Frustration in a Serious Game for Military Training., , , , , , , and . Int. J. Artif. Intell. Educ., 28 (2): 152-193 (2018)Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments., , , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions., , , , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 299-310. Springer, (2017)Towards a Multimodal Data-driven Framework for Adaptive Coaching in Collective Simulation-Based Training., , , , and . AI-GEL@AIED, volume 3484 of CEUR Workshop Proceedings, page 40-47. CEUR-WS.org, (2023)Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks., , , , , and . AIED (1), volume 12748 of Lecture Notes in Computer Science, page 113-124. Springer, (2021)Is More Agency Better? The Impact of Student Agency on Game-Based Learning., , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 335-346. Springer, (2017)