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Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay.

, , , , , , , and . CoG, page 654-657. IEEE, (2020)

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Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach., , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 270-282. (2016)Increasing Believability in Animated Pedagogical Agents., and . Agents, page 16-21. ACM, (1997)Assessing elementary students' science competency with text analytics., , and . LAK, page 143-147. ACM, (2014)Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning., , , , , , , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 86-100. Springer, (2019)Improving Sensor-Based Affect Detection with Multimodal Data Imputation., , , and . ACII, page 669-675. IEEE, (2019)Interactive Narrative Personalization with Deep Reinforcement Learning., , , , and . IJCAI, page 3852-3858. ijcai.org, (2017)Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning., , , , , and . EDM, page 575-576. International Educational Data Mining Society (IEDMS), (2016)AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach., , , , , , , , , and . AAAI, page 15591-15599. AAAI Press, (2021)Deep LSTM-Based Goal Recognition Models for Open-World Digital Games., , , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Goal Recognition with Markov Logic Networks for Player-Adaptive Games., , , and . AAAI, page 2113-2119. AAAI Press, (2012)