From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Online Identity as a Leverage Point for Learning in Massively Multiplayer Online Role Playing Games (MMORPGs)., и . ICALT, стр. 761-763. IEEE Computer Society, (2006)Failure Stories and Surprising Findings: Learning from When VR Did Not Work., и . iLRN, том 1904 из Communications in Computer and Information Science, стр. 22-36. Springer, (2023)Ügly in a World Where You Can Choose to be Beautiful": Teaching and Learning Diversity via Virtual Worlds., и . ICLS, International Society of the Learning Sciences, (2006)Privacy as information access and illusory control: The case of the Facebook News Feed privacy outcry., , , и . Electron. Commer. Res. Appl., 9 (1): 50-60 (2010)E3XR: An Analytical Framework for Ethical, Educational and Eudaimonic XR Design., и . Frontiers Virtual Real., (2021)Gamification in Education: What, How, Why Bother?, и . Academic Exchange Quarterly, 15 (2): 2 (2011)Learning and research in the web 2 era: opportunities for research., , , , , , , и . ICLS (3), стр. 237-244. International Society of the Learning Sciences, (2008)Applications of augmented reality-based natural interactive learning in magnetic field instruction., , , , и . Interact. Learn. Environ., 25 (6): 778-791 (2017)Greenify: fostering sustainable communities via gamification., , , , , и . CHI Extended Abstracts, стр. 1497-1502. ACM, (2013)