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Design of an Expansively-Framed Board Game-based Unit to Introduce Computer Programming to Upper Elementary Students.

, , , and . ICLS, International Society of the Learning Sciences, (2020)

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Design of an Expansively-Framed Board Game-based Unit to Introduce Computer Programming to Upper Elementary Students., , , and . ICLS, International Society of the Learning Sciences, (2020)How Near Peer Mentoring Affects Middle School Mentees., , , , , and . SIGCSE, page 664-669. ACM, (2018)Using Informed Design in Informal Computer Science Programs to Increase Youths' Interest, Self-efficacy, and Perceptions of Parental Support., , , , and . ACM Trans. Comput. Educ., 19 (4): 37:1-37:24 (2019)Introducing Coding through Tabletop Board Games and Their Digital Instantiations across Elementary Classrooms and School Libraries., , , , and . SIGCSE, page 787-793. ACM, (2020)Drawing a computer scientist: stereotypical representations or lack of awareness?, , , , and . Computer Science Education, 28 (3): 232-254 (2018)A Systematic Review of Digital Games in Second Language Learning Studies., and . Int. J. Game Based Learn., 10 (3): 1-15 (2020)Tabletop games designed to promote computational thinking., , , , and . Comput. Sci. Educ., 32 (4): 449-475 (2022)How Mother and Father Support Affect Youths' Interest in Computer Science., , , , and . ICER, page 215-222. ACM, (2018)