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Exploring Elders' Willingness and Needs for Adopting an Interactive Somatosensory Game into Muscle Rehabilitation Systems.

, , , , and . ICBBB, page 139-144. ACM, (2020)

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Outdoor Natural Science Learning with an RFID-Supported Immersive Ubiquitous Learning Environment., , and . J. Educ. Technol. Soc., 12 (4): 161-175 (2009)Educational Affordances of Ubiquitous Learning Environment for Natural Science Learning., and . ICALT, page 290-292. IEEE Computer Society, (2009)The Ubiquitous Museum Learning Environment: Concept, Design, Implementation, and a Case Study., , and . ICALT, page 989-991. IEEE Computer Society, (2006)Exploring Elders' Willingness and Needs for Adopting an Interactive Somatosensory Game into Muscle Rehabilitation Systems., , , , and . ICBBB, page 139-144. ACM, (2020)Educational Affordances of Ubiquitous Learning., , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 86-91. Springer, (2011)2D Barcode and Augmented Reality Supported English Learning System., , and . ACIS-ICIS, page 5-10. IEEE Computer Society, (2007)RFID-based Ubiquitous Learning Environment for Outdoor Learning., , , and . ICALT, page 675-677. IEEE Computer Society, (2007)Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation., and . Comput. Educ., 55 (2): 630-643 (2010)Handheld augmented reality supported immersive ubiquitous learning system., and . SMC, page 2454-2458. IEEE, (2008)QR Code and Augmented Reality-Supported Mobile English Learning System., , and . WMMP, volume 5960 of Lecture Notes in Computer Science, page 37-52. Springer, (2008)