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State Space Closure: Revisiting Endless Online Level Generation via Reinforcement Learning.

, , and . CoRR, (2022)

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Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study., , and . CoG, page 1-9. IEEE, (2021)Two-Phase Procedure for Efficiently Removing Dominated Solutions From Large Solution Sets., , , and . GECCO, page 740-748. ACM, (2023)Gradient-Guided Local Search for IGD/IGDPlus Subset Selection., , , and . GECCO, ACM, (2024)Analysis of Partition Methods for Dominated Solution Removal from Large Solution Sets., , , and . SSCI, page 441-448. IEEE, (2023)Two-Stage Greedy Approximated Hypervolume Subset Selection for Large-Scale Problems., , , and . EMO, volume 13970 of Lecture Notes in Computer Science, page 391-404. Springer, (2023)Robust Reinforcement Learning for General Video Game Playing., , , , , , , and . CoRR, (2020)Direction Vector Selection for R2-Based Hypervolume Contribution Approximation., , , and . PPSN (2), volume 13399 of Lecture Notes in Computer Science, page 110-123. Springer, (2022)Normalization in R2-Based Hypervolume and Hypervolume Contribution Approximation., , , and . SSCI, page 449-456. IEEE, (2023)Last-X-Generation Archiving Strategy for Multi-Objective Evolutionary Algorithms., , , and . CEC, page 1-8. IEEE, (2024)Performance Evaluation of Evolutionary Multi-Objective Algorithms Using Real-World Problems with an Additional Total Constraint Violation Objective., , and . CEC, page 1-6. IEEE, (2024)