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Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling., , , , и . Comput. Graph. Forum, 27 (2): 517-526 (2008)Data-Driven Fire Synthesis and Design., , , и . PG (Short Papers), Eurographics Association, (2014)BasketballGAN: Generating Basketball Play Simulation Through Sketching., , , и . ACM Multimedia, стр. 720-728. ACM, (2019)Simulating painted appearance of BTF materials., , , и . Multimedia Tools Appl., 77 (6): 7153-7169 (2018)Physically-based cosmetic rendering., , , и . I3D, стр. 190. ACM, (2013)Generating Defensive Plays in Basketball Games., , , , , и . ACM Multimedia, стр. 1580-1588. ACM, (2018)Multi-resolution Volume Rendering of Large Time-Varying Data using Video-based Compression., , , , , и . PacificVis, стр. 135-142. IEEE Computer Society, (2008)Clustering-Based Hierarchical Radiosity for Dynamic Environments., и . J. Inf. Sci. Eng., 15 (6): 815-832 (1999)Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR., , , , и . Virtual Worlds, 3 (1): 94-114 (2024)Boundary Control of Subdivision Surfaces Using an Open Uniform Quadratic Subdivision Scheme., и . J. Inf. Sci. Eng., 19 (5): 745-763 (2003)