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SegTC: Fast Texture Compression using Image Segmentation., and . High Performance Graphics, page 71-77. Eurographics Association, (2014)Efficient trajectory extraction and parameter learning for data-driven crowd simulation., , and . Graphics Interface, page 65-72. ACM, (2015)Interactive Display and Walkthroughs of Complex Environments.. Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 273. Canadian Human-Computer Communications Society, (2004)Incremental algorithms for collision detection between solid models., , and . Symposium on Solid Modeling and Applications, page 293-304. ACM, (1995)Compressed coverage masks for path rendering on mobile GPUs., and . I3D, page 101-108. ACM, (2015)Interactive navigation in complex environments using path planning., , , and . SI3D, page 41-50. ACM, (2003)An Efficient Surface Intersection Algorithm Based on Lower-Dimensional Formulation., and . ACM Trans. Graph., 16 (1): 74-106 (1997)Velocity-based modeling of physical interactions in multi-agent simulations., , and . Symposium on Computer Animation, page 125-133. ACM, (2013)Computing Selected Solutions of Polynomial Equations.. ISSAC, page 1-8. ACM, (1994)High-performance computing using accelerators, and . Parallel Computing, 33 (10-11): 645--647 (November 2007)